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            <article class="content wrap" id="_content" data-uid="CADability.OpenGlCustomize">
  
  
  <h1 id="CADability_OpenGlCustomize" data-uid="CADability.OpenGlCustomize" class="text-break">Class OpenGlCustomize
  </h1>
  <div class="markdown level0 summary"><p>This class defines static events that can be used to customize the OpenGL implementation</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><span class="xref">System.Object</span></div>
    <div class="level1"><span class="xref">OpenGlCustomize</span></div>
  </div>
  <div class="inheritedMembers">
    <h5>Inherited Members</h5>
    <div>
      <span class="xref">System.Object.Equals(System.Object)</span>
    </div>
    <div>
      <span class="xref">System.Object.Equals(System.Object, System.Object)</span>
    </div>
    <div>
      <span class="xref">System.Object.GetHashCode()</span>
    </div>
    <div>
      <span class="xref">System.Object.GetType()</span>
    </div>
    <div>
      <span class="xref">System.Object.MemberwiseClone()</span>
    </div>
    <div>
      <span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
    </div>
    <div>
      <span class="xref">System.Object.ToString()</span>
    </div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="CADability.html">CADability</a></h6>
  <h6><strong>Assembly</strong>: CADability.dll</h6>
  <h5 id="CADability_OpenGlCustomize_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public class OpenGlCustomize</code></pre>
  </div>
  <h3 id="methods">Methods
  </h3>
  <span class="small pull-right mobile-hide">
    <span class="divider">|</span>
    <a href="https://github.com/SOFAgh/CADability/new/master/apiSpec/new?filename=CADability_OpenGlCustomize_PaintToBitmap_CADability_GeoObject_GeoObjectList_CADability_GeoVector_System_Int32_System_Int32_System_Nullable_CADability_BoundingCube__.md&amp;value=---%0Auid%3A%20CADability.OpenGlCustomize.PaintToBitmap(CADability.GeoObject.GeoObjectList%2CCADability.GeoVector%2CSystem.Int32%2CSystem.Int32%2CSystem.Nullable%7BCADability.BoundingCube%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  </span>
  <span class="small pull-right mobile-hide">
    <a href="https://github.com/SOFAgh/CADability/blob/master/CADability/PaintToOpenGl.cs/#L711">View Source</a>
  </span>
  <a id="CADability_OpenGlCustomize_PaintToBitmap_" data-uid="CADability.OpenGlCustomize.PaintToBitmap*"></a>
  <h4 id="CADability_OpenGlCustomize_PaintToBitmap_CADability_GeoObject_GeoObjectList_CADability_GeoVector_System_Int32_System_Int32_System_Nullable_CADability_BoundingCube__" data-uid="CADability.OpenGlCustomize.PaintToBitmap(CADability.GeoObject.GeoObjectList,CADability.GeoVector,System.Int32,System.Int32,System.Nullable{CADability.BoundingCube})">PaintToBitmap(GeoObjectList, GeoVector, Int32, Int32, Nullable&lt;BoundingCube&gt;)</h4>
  <div class="markdown level1 summary"><p>Paint the provided IGeoObjects onto a bitmap with the help form OpenGL. The viewDirection specifies in which direction the objects are projected (e.g. (0,0,-1) is from top)
the objects fill the bitmap and leave a 10% empty frame.</p>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static Bitmap PaintToBitmap(GeoObjectList list, GeoVector viewDirection, int width, int height, BoundingCube? extent = default(BoundingCube? ))</code></pre>
  </div>
  <h5 class="parameters">Parameters</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="CADability.GeoObject.GeoObjectList.html">GeoObjectList</a></td>
        <td><span class="parametername">list</span></td>
        <td><p>objects to paint</p>
</td>
      </tr>
      <tr>
        <td><a class="xref" href="CADability.GeoVector.html">GeoVector</a></td>
        <td><span class="parametername">viewDirection</span></td>
        <td><p>direction of view</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">System.Int32</span></td>
        <td><span class="parametername">width</span></td>
        <td><p>of the bitmap</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">System.Int32</span></td>
        <td><span class="parametername">height</span></td>
        <td><p>of the bitmap</p>
</td>
      </tr>
      <tr>
        <td><span class="xref">System.Nullable</span>&lt;<a class="xref" href="CADability.BoundingCube.html">BoundingCube</a>&gt;</td>
        <td><span class="parametername">extent</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <h5 class="returns">Returns</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><span class="xref">System.Drawing.Bitmap</span></td>
        <td></td>
      </tr>
    </tbody>
  </table>
  <h3 id="events">Events
  </h3>
  <span class="small pull-right mobile-hide">
    <span class="divider">|</span>
    <a href="https://github.com/SOFAgh/CADability/new/master/apiSpec/new?filename=CADability_OpenGlCustomize_SetProjectionEvent.md&amp;value=---%0Auid%3A%20CADability.OpenGlCustomize.SetProjectionEvent%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
  </span>
  <span class="small pull-right mobile-hide">
    <a href="https://github.com/SOFAgh/CADability/blob/master/CADability/PaintToOpenGl.cs/#L694">View Source</a>
  </span>
  <h4 id="CADability_OpenGlCustomize_SetProjectionEvent" data-uid="CADability.OpenGlCustomize.SetProjectionEvent">SetProjectionEvent</h4>
  <div class="markdown level1 summary"><p>Event that is raised when the projection of the OpenGL view was changed. You can modify the light sources and direction.
The original code for setting the light model is:</p>
<pre><code>Gl.glLightModeli(Gl.GL_LIGHT_MODEL_TWO_SIDE, Gl.GL_TRUE);
Gl.glEnable(Gl.GL_LIGHTING);
Gl.glLightfv(Gl.GL_LIGHT0, Gl.GL_POSITION, new float[] { (float)v.x, (float)v.y, (float)v.z, 0.0f });
Gl.glLightfv(Gl.GL_LIGHT0, Gl.GL_AMBIENT, new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
Gl.glLightfv(Gl.GL_LIGHT0, Gl.GL_DIFFUSE, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
Gl.glLightfv(Gl.GL_LIGHT0, Gl.GL_SPECULAR, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
Gl.glEnable(Gl.GL_LIGHT0);</code></pre>
</div>
  <div class="markdown level1 conceptual"></div>
  <h5 class="decalaration">Declaration</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static event OpenGlCustomize.SetProjectionDelegate SetProjectionEvent</code></pre>
  </div>
  <h5 class="eventType">Event Type</h5>
  <table class="table table-bordered table-striped table-condensed">
    <thead>
      <tr>
        <th>Type</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td><a class="xref" href="CADability.OpenGlCustomize.SetProjectionDelegate.html">OpenGlCustomize.SetProjectionDelegate</a></td>
        <td></td>
      </tr>
    </tbody>
  </table>
</article>
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